Abstract The main focus of the designed simulation lies on the realistic display of critical objects in traffic situations. Especially the time-dependent threshold between perceivable and non-perceivable objects after glares from oncoming vehicles is addressed in the simulator. However, the simulation of the recurring contrast perception after short glares can only be as authentic as the measured human re-adaptation parameters it is based on.


    Zugriff

    Zugriff prüfen

    Verfügbarkeit in meiner Bibliothek prüfen

    Bestellung bei Subito €


    Exportieren, teilen und zitieren




    Luminance versus Luminous Intensity as a Metric for Discomfort Glare

    Bullough, John D. | SAE Technical Papers | 2011


    ANTI-GLARE DEVICE AND ANTI-GLARE METHOD

    KAMIKUBO MASANORI / OTA YOSHIMI / SATO NORITOSHI et al. | Europäisches Patentamt | 2022

    Freier Zugriff

    Headlamp glare

    Engineering Index Backfile | 1918


    Luminance versus luminous intensity as a metric for discomfort glare

    Bullough,J.D. / Rensselaer Polytechnic Inst.,US | Kraftfahrwesen | 2011