Originally developed for military applications, head-mounted displays (HMD) are becoming more common for commercial virtual and augmented reality applications. One of the fundamental requirements of an HMD is the field of view (FOV), the apparent angular size of the virtual image as seen by the user. The size of the FOV has a major impact on the overall bulk, weight, resolution, cost and implied value of the HMD, so careful consideration must be given when determining how large it should be. There are key visual human factors guidelines that suggest how the field of view will allow the user to accomplish their specific tasks. These will be addressed in this paper.


    Zugriff

    Zugriff prüfen

    Verfügbarkeit in meiner Bibliothek prüfen

    Bestellung bei Subito €


    Exportieren, teilen und zitieren



    Titel :

    How much is enough? the human factors of field of view in head-mounted displays


    Beteiligte:
    Melzer, Jim (Autor:in)

    Kongress:

    Degraded Environments: Sensing, Processing, and Display 2017 ; 2017 ; Anaheim,California,United States


    Erschienen in:

    Proc. SPIE ; 10197


    Erscheinungsdatum :

    05.05.2017





    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch




    Head-mounted displays

    Brandtberg, H. / Segerhammar, P. / Waldelof, C. | Tema Archiv | 1997


    Overcoming the field-of-view/resolution invariant in head-mounted displays [3362-28]

    Melzer, J. E. / SPIE | British Library Conference Proceedings | 1998


    Wide field of view head-up displays

    Banbury, J.R. | Tema Archiv | 1983


    Helmet- and head-mounted displays IV

    Helmet and Head Mounted Displays Conference | TIBKAT | 1999