Head-up displays provide the pilot of an aircraft with a means to view real-world cues simultaneously with on-board flight information. In combination with a precise navigation, head-up displays allow approaches and landings under degraded visual flight conditions under manual control by the pilots. While color and intensity coding is state of the art in modern glass cockpits, head-up displays are still monochrome and limited in brightness. Only contrast and motion are used of the four normal human visual capabilities (contrast, color, motion and stereo). Furthermore the symbols have to be based solely on lines to maintain see-through capability. These limitations lead to coding of symbology by form and font, resulting in cluttered formats that require a high effort in the training of the flight crews. Since current symbology is monochrome collimated to a certain distance and monoscopic, it appears like one object in a single depth plane. With stereoscopy in the head-up display, several layers of information can be used to declutter the high-loaded 2D symbology. A stereoscopic head-up display was developed on the base of a modern civil head-up display and integrated into a fixed based flight simulator with a collimated visual projection system. First tests indicate improved information perception in head-up displays by adding stereoscopy.


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    Titel :

    Stereoscopic head-up display for aviation


    Beteiligte:
    Kaiser, Jochen (Autor:in) / Mayer, Udo (Autor:in) / Helmetag, Arnd (Autor:in)

    Kongress:

    Stereoscopic Displays and Virtual Reality Systems VIII ; 2001 ; San Jose,CA,United States


    Erschienen in:

    Erscheinungsdatum :

    22.06.2001





    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



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