This study proposes a new algorithm that can render a realistic image of an automotive rear lamp using the backward ray tracing method. To produce a realistic image similar to that perceived by the human eye, the physical transformation procedures of light energy are traced by a spectral interaction definition. The incident light energy at the eye point estimated by a ray tracing algorithm is represented by XYZ tri-stimulus values, which are then converted into RGB values considering the particular display device. A more effective form of light source modeling than the Monte-Carlo integration method is also applied for accurate simulation. Finally, comparisons of traced results and real measurements are performed in terms of the spectral distribution, image detail, and visual experiments.


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    Titel :

    A Lamp-Lit Image Rendering of Automotive Rear Lamp Using Spectral-Based Ray Tracing Method


    Weitere Titelangaben:

    Sae Technical Papers


    Beteiligte:
    Lee, Cheol-Hee (Autor:in) / Shin, Joon-Ho (Autor:in) / Park, Jung-Hyang (Autor:in) / Lee, Myong-Young (Autor:in) / Ha, Yeong-Ho (Autor:in)

    Kongress:

    SAE 2005 World Congress & Exhibition ; 2005



    Erscheinungsdatum :

    2005-04-11




    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Print


    Sprache :

    Englisch




    A lamp-lit image rendering of automotive rear lamp using spectral-based ray tracing method

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    Lee, M.-Y. / Ha, Y.-H. / Shin, J.-H. et al. | British Library Conference Proceedings | 2005


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