Modeling normal human reach behavior is dependent on many factors. Anthropometry, age, gender, joint mobility and muscle strength are a few such factors related to the individual being modeled. Reach locations, seat configurations, and tool weights are a few other task factors that can affect dynamic reach postures.This paper describes how two different modeling approaches are being used in the University of Michigan Human Motion Simulation Laboratory to predict normal seated reaching motions. One type of model uses an inverse kinematic structure with an optimization procedure that minimizes the weighted sum of the instantaneous velocity of each body segment. The second model employs a new functional regression technique to fit polynomial equations to the angular displacements of each body segment.To develop and validate these models, 38 subjects of widely varying age and anthropometry were asked to perform reaching motions while seated in simulated vehicle or industrial workplace. Between 48 and 72 reaches were required of each subject, for a total of over 7000 reaches. During these motions a Qualysis motion capture system was combined with an Ascension Technology Corporation Flock of Birds system to record the movements of each person’s torso, shoulders, arm, forearm and hand.The paper discusses how the models differ in construction and performance, and how our existing biomechanical models can be linked to the new kinematic models for improved dynamic ergonomic evaluations.Ongoing research being conducted on human motion simulations at the University of Michigan’s HUMOSIM Laboratory also is described.
Simulating Reach Motions
Sae Technical Papers
Digital Human Modeling For Design And Engineering Conference And Exposition ; 1999
18.05.1999
Aufsatz (Konferenz)
Englisch
Optimization , Anthropometrics , Hand , Arm , Simulation and modeling , Ergonomics , Kinematics , Torso
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