A flight simulator arrangement wherein a conventional, movable base flight trainer is combined with a visual cue display surface spaced a predetermined distance from an eye position within the trainer. Thus, three degrees of motive freedom (roll, pitch and crab) are provided for a visual proprioceptive, and vestibular cue system by the trainer while the remaining geometric visual cue image alterations are developed by a video system. A geometric approach to computing runway image eliminates a need to electronically compute trigonometric functions, while utilization of a line generator and designated vanishing point at the video system raster permits facile development of the images of the longitudinal edges of the runway.
Flight simulator with spaced visuals
1980-12-30
Sonstige
Keine Angabe
Englisch
Simulator Effects in a High Fidelity Driving Simulator as a Function of Visuals and Motion
British Library Conference Proceedings | 1995
|Advanced Visuals in Mission Simulators
NTIS | 1986
|Martin Marietta splits off visuals
Online Contents | 1994
Exploring Interactive Visuals for Orbital Debris Report
NTRS | 2023
|