Virtual reality (VR) when defined as a computer generated, immersive, three dimensional graphics environment which provides varying degrees of interactivity, remains an expensive, highly specialized application, yet to find its way into the school, home, or business. As a novel approach to a theme park-type attraction, though, its use can be justified. This paper describes how a virtual reality 'tour of the human digestive system' was created for the Omniplex Science Museum of Oklahoma City, Oklahoma. The customers main objectives were: (1) to educate; (2) to entertain; (3) to draw visitors; and (4) to generate revenue. The 'Edutainment' system ultimately delivered met these goals. As more such systems come into existence the resulting library of licensable programs will greatly reduce development costs to individual institutions.


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    Titel :

    Applying Virtual Reality to commercial Edutainment


    Beteiligte:
    Grissom, F. (Autor:in) / Goza, Sharon P. (Autor:in) / Goza, S. Michael (Autor:in)


    Erscheinungsdatum :

    1994-11-01


    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Keine Angabe


    Sprache :

    Englisch


    Schlagwörter :


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    Technology assessment and `edutainment'

    Elsasser, K. T. | British Library Conference Proceedings | 1994


    Parking guidance system applying virtual reality/augmented reality

    YAN ZHEN | Europäisches Patentamt | 2020

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    COMMERCIAL REALITY

    Gillingwater, David | Online Contents | 1994