The reported investigation is concerned with aspects of 'realistic' cue generation and evaluation. 'Realistic' cues are defined to mean cues that are representative of an aircraft, that are of sufficient magnitude to be sensed, that are in the proper direction arriving at the proper time, and yet that are within the presentation capabilities of the washout/synergistic platform system. Attention is given to the aircraft mathematical model, computer implementation, cockpit hardware, visual display, the motion system, vertical acceleration, longitudinal acceleration and pitch rate, and lateral acceleration and roll rate. The motion cues for fighter aircraft produced by Langley nonlinear adaptive washout/synergistic motion base system are found to be unacceptable in the roll axis representation. However, a method for producing potentially realistic roll cues is identified.


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    Titel :

    Platform motion for fighter simulations


    Beteiligte:
    Parrish, R. V. (Autor:in)

    Kongress:

    Flight Simulation Technologies Conference ; 1978 ; Arlington, TX


    Erscheinungsdatum :

    01.01.1978


    Medientyp :

    Sonstige


    Format :

    Keine Angabe


    Sprache :

    Englisch





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