This paper introduces a new method of providing motion cues to a moving base six-degree-of-freedom flight simulator utilizing nonlinear filters. Coordinated adaptive filters, used to coordinate translational and rotational motion, are derived based on the method of continuous steepest descent, and the basic concept of the digital controllers used for the uncoordinated heave and yaw cues is also presented. The coordinated adaptive washout method is illustrated by an application in a six-degree-of-freedom fixed-base environment.


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    Titel :

    Coordinated adaptive washout for motion simulators.


    Beteiligte:
    Parrish, R. V. (Autor:in) / Dieudonne, J. E. (Autor:in) / Bowles, R. L. (Autor:in) / Martin, D. J., Jr. (Autor:in)

    Kongress:

    Visual and Motion Simulation Conference


    Erscheinungsdatum :

    01.09.1973


    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Keine Angabe


    Sprache :

    Englisch




    Coordinated adaptive washout for motion simulators

    PARRISH, R. / DIEUDONNE, J. / BOWLES, R. et al. | AIAA | 1973


    Coordinated Adaptive Washout for Motion Simulators

    Russell V. Parrish / James E. Dieudonne / Dennis J. Martin | AIAA | 1975


    Coordinated adaptive filters for motion simulators.

    Parrish, R. V. / Dieudonne, J. E. / Bowles, R. L. et al. | NTRS | 1973