Distributed Mission Training (DMT) enables participants to perform within a virtual battlespace created through networking of several high- fidelity simulations. In a recent exercise, ROADRUNNER 98, several agencies interacted to create several battlespace missions in which friendly fighter aircraft and command and control crewmembers participated as trainees, while supporting roles and enemy forces were either played by operational personnel (virtual players) or created by intelligent agent technology (constructed forces). Thus, trainees participated in complex demanding war scenarios without the usual constraints of cost, safety, and security normally associated with live-fire training. ROADRUNNER 98 was sponsored by the Air Force Modeling and Simulation Office (USAF/XOC) with the Air Force Research Laboratory, Human Effectiveness Directorate's Warfighter Training Research Division (AFRL/HEA) serving as program managers and the Theater Command and Control Simulation Facility (TACCSF) as systems integrators.
Measurement of AWACS Team Performance in Distributed Mission Scenarios
1999
18 pages
Report
Keine Angabe
Englisch
Military Operations, Strategy, & Tactics , Computers, Control & Information Theory , Scenarios , Simulation , Performance(Human) , Virtual reality , Military training , Fighter aircraft , Warfare , Air force , Distribution , Facilities , Command and control systems , Airborne warning and control system , Operators(Personnel) , Trainees , Enemy , Air force facilities , Laboratories , Missions , Teams(Personnel) , Firing tests(Ordnance) , Theater level operations , Control systems , Air force research , Military forces(Foreign) , Models , Dmt(Distributed mission training)
Top Scope scenarios challenge air defense professionals - AWACS team values training
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