Historically, fighter aircraft tactics were not developed until a new aircraft reached operational use. In the past, this pilot/aircraft intensive process was affordable. In the future, budgets and limited flying time will likely necessitate a more cost-effective way to develop tactics for innovative and unfamiliar aircraft technologies. Such is the case for WVR technologies as high angle-of-attack (70 degrees) super maneuverability (X-31, F-18 HARV) and super maneuverable missiles (Archer-11, Aim-9X). The advent of very high, cost-effective computer power has made affordable optimal control techniques (that have been traditionally computationally prohibitive) and low-cost real-time piloted simulation of credible realism. Together, these two tools provide a cost-effective means to develop tactics for new technology prior to the new technology reaching the field in operational use. This paper presents the successful results of a first attempt to use Differential Games (the Eidetics AACDG) and the Eidetics low-cost ARENA simulator to develop new tactics for new technology such as extended flight maneuvering, (EFM). This work was sponsored by the Four-Power Senior National Representatives (SNR) through Aeronautical Systems-Center at Wright-Patterson Air Force Base, Ohio, USA.
Optimal Tactics for Agile Aircraft Technology: A Differential Game Methodology
1994
8 pages
Report
Keine Angabe
Englisch
Aircraft , Aeronautics , Test Facilities & Equipment , Military Operations, Strategy, & Tactics , Aircraft maneuvers , Fighter aircraft , Flight simulation , Highly maneuverable aircraft , Maneuverability , Tactics , War games , Angle of attack , Computerized simulation , Cost effectiveness , Flight simulators , Optimal control , Real time operation
Optimal Tactics for Agile Aircraft Technology...A Differential Game Methodology
British Library Conference Proceedings | 1994
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|Tactics and unorthodox aircraft
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