This report describes a missile flight simulator research model developed to train DRAGON gunners. It is also being adapted to a variety of similar antiarmor weapons. The system employs a terrain board with enemy armored vehicles moving in a variety of attack scenarios. When the gunner fires the missile, hears computer generated rocket sounds and experiences the weight loss, recoil and smoke of the missile launch. When the smoke clears, he views the missile in the sight as well as the target. The gunner's aiming error is measured using a micro-processor-controlled diode matrix array. The matrix detector senses an IR emitting diode which is located on the miniature target. The flight equations of motion for the missile are solved by a 16 bit microprocessor every 0.02 seconds in each axis using gunner aiming error, target position, gravity, drag and side thruster accelerations as inputs. A second coordinated 16 bit processor controls a display that plots both vertical and horizontal aiming error for analysis of the gunner's performance by an instructor. Experienced DRAGON gunners have tested the system and attested to the realism and training potential. (Author)


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