This paper documents the field of view (FOV) utilized by experienced fighter pilots when performing specified portions of air-to-air and air-to-ground maneuvers. The FOV measurements were taken in the Simulator for Air-to-Air Combat (SAAC) and the Advanced Simulator for Pilot Training (ASPT). Results indicate that the FOV utilized varied widely between air-to-air and air-to-ground maneuvers. In nearly all cases, the FOV utilized for air-to-air maneuvers was symmetrical and that for air-to-ground maneuvers was skewed to one side. When air-to-ground tasks were performed in an LFOV, no significant in bomb scores was found when compared to wide-FOV performance. A noticeable performance change in the LFOV condition was a tendency of the pilots to turn tighter into the target. The true effect of this change in flight path still needs to be investigated. Specifying one optimal LFOV for all maneuvers to be performed or trained in an operational flight simulator would be difficult if both cost and performance were to be considered. This investigation, along with previous research, gives evidence that simulators with LFOV visual systems can be used to perform many tasks, including basic flight, takeoffs, landings, and straight-in tactical weapons delivery, especially by experienced pilots. The variability of the FOV leads to the conclusion that placement of LFOV will be an important decision when considering what tasks will be performed. Full training implications cannot be determined until further transfer-of-training experiments are completed.
Flight Simulator: Field of View Utilized in Performing Tactical Maneuvers
1986
30 pages
Report
Keine Angabe
Englisch
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