In combat situations, a fighter pilot must deal with a large number of input variables and decision alternatives in a very short time. To have the greatest chance of success in an encounter, the pilot must have a viable game plan in mind before he engages with an enemy aircraft. This game plan comes about through many hours of expert training in various scenarios of actual and hypothetical situations. This study describes the design and implementation of a prototype expert database training system for air combat maneuvering. The architecture of the system integrates a rule-based expert system with a database in a loosely coupled fashion. The expert system component of the system uses its rule base, access to the database, the pilot input to arrive at its decision. Theses. (RH)
ACMS: A Prototype Expert Database for Air Combat Maneuvering
1990
83 pages
Report
Keine Angabe
Englisch
Military Operations, Strategy, & Tactics , Aeronautics , Job Training & Career Development , Aerial warfare , Expert systems , Flight maneuvers , Access , Aircraft , Architecture , Data bases , Enemy , Game theory , Input , Jet fighters , Pilots , Planning , Prototypes , Short range(Time) , Theses , Time , Training , Variables , Viability , Warfare
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