The technology of flight simulators is reviewed. Four examples demonstrating the 'art' of flight simulation are given. The visual subsystem, which directly impacts the usefulness of flight simulators, is addressed. The need for high fidelity reproduction of vehicle handling, full scenario flight operations, and the possibility of answering a multitude of questions related to crew-vehicle integration as a reason to improve simulation facilities are discussed.
Flight Simulation Leaves the Ground
1991
26 pages
Report
Keine Angabe
Englisch
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