In order to meet the demanding visual requirements for flight simulation research on rotary-wing combat, an approach was devised to control both display resolution and computer image level of detail based on eye point of regard in a fiber optic helmet mounted display. In support of that goal, a helmet-mounted eye tracking system was custom developed. This paper discusses the design requirements and performance considerations involved in the implementation of such a system.
Development of a Head and Eye Slaved Display System for a Rotary Wing Research Simulator
1990
15 pages
Report
Keine Angabe
Englisch
Aeronautics , Anatomy , Physiology , Common Carrier & Satellite , Aircraft , Helmet mounted displays , Flight simulators , Eye , Vision , Resolution , Rotary wing aircraft , Performance(Engineering) , Symposia , Requirements , Fiber optics , Display systems , Eye-slaved displays , Design requirements , Eye tracking , Head- slaved displays , Research simulators , Display resolution , Computer image generation
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