In this paper, we gave out android development flow in unity3d engine. Firstly setting up Android Developer environment, and then interactive design, scene optimization and debug, finally Release the application. Scene optimization is vital for an android application. Reducing the triangle and node is an effective step to simplify model. Interactive action is the other pivotal section. Establish the math model of a vehicle, design process of special case, and implement the movement of wheel and aircraft. We designed an android application instance at length. The simulation environment includes three layers and six modules. Three layers are interface layer, management layer, data layer; six modules is the simulation system main control module, model library management module, algorithms library management module, communication management module communication protocol module, simulation operation control module, simulation data library. The results show the framework of the simulation environment is applied and the method used to optimize scene is efficient.


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    Titel :

    Simulation research for Android platform based on Unity3D


    Beteiligte:
    Guang, Hong. (Autor:in) / Weibing, Bai. (Autor:in) / Shuai, Zhang. (Autor:in)


    Erscheinungsdatum :

    01.08.2014


    Format / Umfang :

    108584 byte




    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch




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