Presents a new approach to rendering arbitrary views of real-world 3D objects of complex shapes. We propose to represent an object by a sparse set of corresponding 2D views, and to construct any other view as a combination of these reference views. We show that this combination can be linear, assuming proximity of the views, and we suggest how the visibility of constructed points can be determined. Our approach makes it possible to avoid difficult 3D reconstruction, assuming only rendering is required. Moreover, almost no calibration of views is needed. We present preliminary results on real objects, indicating that the approach is feasible.<>
Rendering real-world objects using view interpolation
01.01.1995
744347 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
Rendering Real-World Objects Using View Interpolation
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