In the eye gaze tracking problem, the goal is to determine where on a monitor screen a computer user is looking, ie., the gaze point. Existing systems generally have one of two limitations: either the head must remain fixed in front of a stationary camera, or, to allow for head motion, the user must wear an obstructive device. We introduce a 3D eye tracking system where the head motion is allowed without the need for markers or worn devices. We use a pair of stereo systems: a wide angle stereo system detects the face and steers an active narrow FOV stereo system to track the eye at high resolution. For high resolution tracking, the eye is modeled in 3D, including the corneal ball, pupil and fovea. We discuss the calibration of the stereo systems, the eye model, eye detection and tracking, and we close with an evaluation of the accuracy of the estimated gaze point on the monitor.
Eye gaze tracking using an active stereo head
2003-01-01
474737 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
Eye Gaze Tracking Using an Active Stereo Head
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