Dense urban traffic environments can produce situations where accurate prediction and dynamic models are insufficient for successful autonomous vehicle motion planning. We investigate how an autonomous agent can safely negotiate with other traffic participants, enabling the agent to handle potential deadlocks. Specifically we consider merges where the gap between cars is smaller than the size of the ego vehicle. We propose a game theoretic framework capable of generating and responding to interactive behaviors. Our main contribution is to show how game-tree decision making can be executed by an autonomous vehicle, including approximations and reasoning that make the tree-search computationally tractable. Additionally, to test our model we develop a stochastic rule-based traffic agent capable of generating interactive behaviors that can be used as a benchmark for simulating traffic participants in a crowded merge setting.


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    Titel :

    Interactive Decision Making for Autonomous Vehicles in Dense Traffic


    Beteiligte:
    Isele, David (Autor:in)


    Erscheinungsdatum :

    01.10.2019


    Format / Umfang :

    637953 byte




    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch






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