Bridging the modeling and rendering gap between the existing triangle and point primitives, we explore the use of line segments as a new primitive to represent and render 3D models. Our main contribution extends the anti-aliasing theory in texture mapping to anti-aliased line segment rendering, and presents an approximation algorithm to render high quality anti-aliased opaque and transparent line segments in 3D models. This antialiasing technique is empirically validated by building a software pipeline to render models of any combination of the three types of modeling primitives: triangles, line segments and points. Our experiment shows that models comprising line segments are generally more efficient and effective for high quality rendering as compared to their corresponding pure point models.


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    Titel :

    Rendering anti-aliased line segments


    Beteiligte:
    Wong, K.-H. (Autor:in) / Ouyang, X. (Autor:in) / Lim, C.-W. (Autor:in) / Tan, T.-S. (Autor:in) / Nievergelt, J. (Autor:in)


    Erscheinungsdatum :

    01.01.2005


    Format / Umfang :

    1717614 byte





    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



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