This paper examines the possibilities and requirements of using the blackboard software system in the context of a smart city. Using Unreal Engine 4, a virtual smart city was developed to test the capabilities and difficulties which would accompany the use of the blackboard. A number of simulations were run to generate insight regarding the viability of implementing the blackboard in a real-world setting. The tasks that the blackboard attempted addressed the following goals: a weather reaction system; a parking space availability system; and a daylight reaction system. An autonomous car running on preset routes was implemented in two separate ways to compare the performance between a blackboard system and blueprints.


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    Titel :

    Smart City Software Revolution - Blackboard Systems for Smart City Solutions


    Beteiligte:
    Su, Wenkang (Autor:in) / Lehman, David (Autor:in) / Vesonder, Gregg (Autor:in)


    Erscheinungsdatum :

    2018-11-01


    Format / Umfang :

    1133776 byte




    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch




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