Few pursuer-evader (PE) game algorithms allow for real-time applications for (1) multi-pursuer-multi-evader situations, (2) noisy environments, and (3) evaders with superior control resources such as higher speeds. This paper introduces a real-time decentralized approach for such games. A sufficient condition for capturing a superior evader is proposed. A particle filter is applied to the complex non-Gaussian multi-model noise. Simulations confirm the efficiency of this approach.


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    Titel :

    A Decentralized Approach to Pursuer-Evader Games with Multiple Superior Evaders in Noisy Environments


    Beteiligte:
    Wei, Mo (Autor:in) / Chen, Genshe (Autor:in) / Cruz, Jose B. (Autor:in) / Haynes, Leonard S. (Autor:in) / Chang, Mou-Hsiung (Autor:in) / Blasch, Erik (Autor:in)

    Erschienen in:

    Erscheinungsdatum :

    2007-03-01


    Format / Umfang :

    636732 byte





    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



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