When generating 3D maps with unmanned aerial vehicles (UAVs), it is important for the mapping algorithm to have good coverage of the environment. It is also important, especially when planning paths for multiple agents, to have loop closures along each flight path and with other agents. Because multirotor UAVs are limited in flight time, the flight paths must be limited in length. Generating a good flight path to map a new environment can be difficult and tedious because of the free-form nature of a flight path. To solve this problem, we propose using a genetic algorithm designed to maximize total area coverage while minimizing flight time and enforcing sufficient loop closures. The natural ability of genetic algorithms to rapidly explore a design space is advantageous when solving complex free-form problems like path planning.
Optimal Multi-Agent Coverage and Flight Time with Genetic Path Planning
01.09.2020
1688985 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
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