Finding a shortest path between two given locations is of importance for mobile robots, but also (e.g.) for identifying unique paths in a given surrounding region Π when (e.g.) evaluating vision software in test vehicles, or for calculating the free-space boundary in vision-based driver assistance. We assume that Π is given as a triangulated surface which is not necessary simply connected.
An approximate algorithm for solving shortest path problems for mobile robots or driver assistance
2009-06-01
1767238 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
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