We present in this paper a system which automatically builds, from real images, a scene model containing both 3D geometric information of the scene structure and its photometric information under various illumination conditions. The geometric structure is recovered from images taken from distinct viewpoints. Structure-from-motion and correlation-based stereo techniques are used to match pixels between images of different viewpoints and to reconstruct the scene in 3D space. The photometric property is extracted from images taken under different illumination conditions (orientation, position and intensity of the light sources). This is achieved by computing a low-dimensional linear space of the spatio-illumination volume, and is represented by a set of basis images. The model that has been built can be used to create realistic renderings from different viewpoints and illumination conditions. Applications include object recognition, virtual reality and product advertisement.


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    Titel :

    Modeling geometric structure and illumination variation of a scene from real images


    Beteiligte:
    Zhengyou Zhang (Autor:in)


    Erscheinungsdatum :

    01.01.1998


    Format / Umfang :

    1461234 byte




    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



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