Rendering high quality soft shadows from area light sources is necessary to increase the level of realism. Quality soft shadows are closely related to the visibility computation. An accurate visibility information improves the shadows realism. However, this remains a challenging problem since even small visibility approximations can lead to unacceptable errors in a picture. We propose a new approach to this problem, based on an exact visibility pre-computation, done in the Plucker space. It takes advantage of this first step to provide an exact from-point visibility query algorithm. We propose several results in a ray tracing application, where the direct illumination at any given point is provided with a fast computation, and with a high degree of quality.
Fast and exact direct illumination
International 2005 Computer Graphics ; 191-197
2005-01-01
1434497 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
Fast and Exact Direct Illumination
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