An algorithm for generating connected skeletons of binary regions in volumetric images is presented. The method is based on a 3D distance transformation which may be computed in two passes through the input image voxels. We introduce the concept of rings and satellites for the identification of 3D saddle points in the distance transformed image which are used to ensure connectivity in the skeleton.


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    Titel :

    Connected skeletons from 3D distance transforms


    Beteiligte:
    Capson, D.W. (Autor:in) / Fung, A.C.-S. (Autor:in)


    Erscheinungsdatum :

    01.01.1998


    Format / Umfang :

    541354 byte




    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



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    Salience Distance Transforms

    Rosin, P. L. / West, G. A. W. | British Library Online Contents | 1995


    Applications Using Distance Transforms

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    Sub-Pixel Distance Maps and Weighted Distance Transforms

    Kimmel, R. / Kiryati, N. / Bruckstein, A. M. | British Library Online Contents | 1996