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    Titel :

    Mental health - atmospheres - video games : new directions in game research II



    Kongress:

    Clash of Realities ; 10 Clash of Realities ; 10 (Köln) : 2019
    Games, Play, Mental Health
    Games, Play, Mental Health (Köln) : 2019
    Clash of Realities ; 11
    Clash of Realities ; 11 (Online) : 2020
    Atmospheric Propositions : Creating And Thinking the Aesthetics of Playable Atmospheres
    Atmospheric Propositions : Creating And Thinking the Aesthetics of Playable Atmospheres (Online) : 2020


    Erschienen in:

    Erscheinungsdatum :

    2022


    Format / Umfang :

    260 Seiten


    Anmerkungen:

    Illustrationen
    ... two subsequent workshops, the results of which this volume presents. In 2019, the focus was on "Play, Games, Mental Health" ... A year later, at the 11th Clash Conference, which was held entirely online due to the COVID-19 pandemic, the topic was "Atmospheric Propositions: Creating and Thinking the Aesthetics of Playable Athmospheres". - (Seite 9)
    Literaturangaben




    Medientyp :

    Konferenzband


    Format :

    Print


    Sprache :

    Englisch



    Klassifikation :

    RVK:    AP 15963 / MS 6250
    BKL:    54.88 Computer in der Freizeit / 77.93 Angewandte Psychologie



    Mental health - atmospheres - video games : new directions in game research II

    Clash of Realities, Veranstaltung | GWLB - Gottfried Wilhelm Leibniz Bibliothek | 2022

    Freier Zugriff

    Mental Health - Atmospheres - Video Games : new directions in game research II

    Aguilar Rodríguez, Jimena ;Alvarez Igarzábal, Federico ;Debus, Michael S. | TIBKAT | 2022

    Freier Zugriff

    Mental health - atmospheres - video games : new directions in game research II

    Clash of Realities, Veranstaltung | TIBKAT | 2022

    Freier Zugriff

    Utilizing Video Games

    Blaize, L. / United States | British Library Conference Proceedings | 2013


    Utilizing video games

    Blaize, Luke | Online Contents | 2013