Aspects related to game theoretic decision making may be implemented utilizing a sensor, a memory, and a processor. The sensor may detect other vehicles and corresponding attributes as an observation. The memory may store instructions. The processor may execute the instructions to perform acts, actions, or steps, such as constructing a search tree based on the observation, an initial belief, and a vehicle identified as a current opponent vehicle, performing a Monte Carlo Tree Search (MCTS) on the search tree based on a planning horizon and a time allowance to determine a desired action from a set of ego-actions, executing, via vehicle systems, the desired action, detecting an updated observation associated with one or more of the other vehicles, identifying the other vehicles to be updated as the current opponent vehicle, and updating a root node of the search tree based on the current opponent vehicle.


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    Titel :

    Game theoretic decision making


    Beteiligte:
    DAI SIYU (Autor:in) / BAE SANGJAE (Autor:in) / ISELE DAVID F (Autor:in)

    Erscheinungsdatum :

    18.03.2025


    Medientyp :

    Patent


    Format :

    Elektronische Ressource


    Sprache :

    Englisch


    Klassifikation :

    IPC:    B60W CONJOINT CONTROL OF VEHICLE SUB-UNITS OF DIFFERENT TYPE OR DIFFERENT FUNCTION , Gemeinsame Steuerung oder Regelung von Fahrzeug-Unteraggregaten verschiedenen Typs oder verschiedener Funktion / A63F CARD, BOARD OR ROULETTE GAMES , Kartenspiele, Brettspiele, Roulettespiele / G06N COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS , Rechnersysteme, basierend auf spezifischen Rechenmodellen



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