The present disclosure provides an air combat maneuvering method based on parallel self-play, including the steps of constructing a UAV (unmanned aerial vehicle) maneuver model, constructing a red-and-blue motion situation acquiring model to describe a relative combat situation of red and blue sides, constructing state spaces and action spaces of both red and blue sides and a reward function according to a Markov process, followed by constructing a maneuvering decision-making model structure based on a soft actor-critic (SAC) algorithm, training the SAC algorithm by performing air combat confrontations to realize parallel self-play, and finally testing a trained network, displaying combat trajectories and calculating a combat success rate. The level of confrontations can be effectively enhanced and the combat success rate of the decision-making model can be increased.


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    Titel :

    Air combat maneuvering method based on parallel self-play


    Beteiligte:
    LI BO (Autor:in) / WAN KAIFANG (Autor:in) / GAO XIAOGUANG (Autor:in) / GAN ZHIGANG (Autor:in) / LIANG SHIYANG (Autor:in) / YUE KAIQIANG (Autor:in) / YANG ZHIPENG (Autor:in)

    Erscheinungsdatum :

    2023-10-24


    Medientyp :

    Patent


    Format :

    Elektronische Ressource


    Sprache :

    Englisch


    Klassifikation :

    IPC:    B64C AEROPLANES , Flugzeuge / B64U / G05D SYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES , Systeme zum Steuern oder Regeln nichtelektrischer veränderlicher Größen / G06N COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS , Rechnersysteme, basierend auf spezifischen Rechenmodellen



    AIR COMBAT MANEUVERING METHOD BASED ON PARALLEL SELF-PLAY

    LI BO / WAN KAIFANG / GAO XIAOGUANG et al. | Europäisches Patentamt | 2022

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