Just as in the real world, plants are important objects in virtual world for creating pleasant and realistic environments, especially those involving natural scenes. As such, much effort has been made in realistic modeling of plants. As the trend moves towards networked and distributed virtual environment, however, the current models are inadequate as they are not designed for progressive transmissions. In this paper, we fill in this gap by proposing a progressive representation for plants based on generalized cylinders. To facilitate the transmission of the plants, we quantify the visual contribution of each branch and use this weight in packet scheduling. We show the efficiency of our representations and effectiveness of our packet scheduler through simulations. (Résumé d'auteur)


    Zugriff

    Download


    Exportieren, teilen und zitieren



    Titel :

    Streaming of plants in distributed virtual environments


    Beteiligte:
    Mondet, Sébastien (Autor:in) / Cheng, Wei (Autor:in) / Morin, Géraldine (Autor:in) / Grigoras, Romulus (Autor:in) / Boudon, Frédéric (Autor:in) / Tsang Ooi, Wey (Autor:in)

    Erscheinungsdatum :

    2008-01-01


    Anmerkungen:

    ACM International Conference on Multimedia, October 27-31, 2008, Vancouver, Canada


    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



    Klassifikation :

    DDC:    629




    Profiling Distributed Virtual Environments by Tracing Causality

    Friston, SJ / Elias, G / Swapp, D et al. | BASE | 2018

    Freier Zugriff

    Enhancing behavioral fidelity within distributed virtual environments

    Banks, S.B. / Santos, E. jun. / Stytz, M.R. | Tema Archiv | 1997


    Client Assignment Problem in Distributed Virtual Environments

    Ta, D. N. B. / Zhou, S. | British Library Online Contents | 2007



    Depth Images Filtering In Distributed Streaming

    Dziubich Tomasz / Szymański Julian / Brzeski Adam et al. | DOAJ | 2016

    Freier Zugriff