Delivering course material via a virtual environment is beneficial to today-s students because it offers the interactivity, real-time interaction and social presence that students of all ages have come to accept in our gaming rich community. It is essential that the Net Generation also known as Generation Why, have exposure to learning communities that encompass interactivity to form social and educational connections. As student and professor become interconnected through collaboration and interaction in a virtual learning space, relationships develop and students begin to take on an individual identity. With this in mind the research project was developed to investigate the use of virtual environments on student satisfaction and the effectiveness of course delivery. Furthermore, the project was designed to integrate both interactive (real-time) classes conducted in the Virtual Reality (VR) environment while also creating archived VR sessions for student use in retaining and reviewing course content.


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    Titel :

    Virtual Reality Classrooms Strategies for Creating a Social Presence


    Beteiligte:
    Elizabeth M. Hodge (Autor:in) / M.H.N. Tabrizi (Autor:in) / Mary A. Farwell (Autor:in) / Karl L. Wuensch (Autor:in)

    Erscheinungsdatum :

    2007-11-26


    Anmerkungen:

    oai:zenodo.org:1059837



    Medientyp :

    Aufsatz (Zeitschrift)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



    Klassifikation :

    DDC:    629






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