Interactive motion platforms are intended for vehicle simulators, where the direct interaction of the human body is used for controlling the simulated vehicle (e.g. bicycle, motorbike or other sports vehicles). The second use of interactive motion platforms is for entertainment purposes or fitness. The development of interactive motion platforms reacts to recent calls in the simulation industry to provide a device, which further enhances the virtual reality experience, especially with connection to the new and very fast growing business in virtual reality glasses. The paper looks at the design and control of an interactive motion platform with two degrees of freedom to be used in virtual reality applications. The paper provides the description of the control methods and new problems related to the virtual reality sickness are discussed here.
INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS
2017-12-15
doi:10.14311/APP.2017.12.0108
Acta Polytechnica CTU Proceedings; Vol 12 (2017): DRIVE-CAR INTERACTION & SAFETY CONFERENCE; 108-111 ; 2336-5382
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
DDC: | 629 |
Investigating Motion Sickness in Racing Simulators using Virtual Reality and a Motion Platform
BASE | 2021
|British Library Conference Proceedings | 1998
|British Library Conference Proceedings | 1998
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