Virtual Worlds such as Second Life provide unique opportunities to simulate real life scenarios and immerse the user in an environment that can be tailored to meet specific educational requirements. In these Immersive Learning Environments, students and faculty can interact from anywhere in the real world. From a general education perspective, they allow for virtual classrooms, virtual libraries, interactive role-playing, remote seminars, etc. From a medical education and science perspective, Immersive Learning Environments such as Second Life can be used to model doctor-patient interaction, clinical diagnosis skills, and three dimensional objects ranging from individual molecules and cells to whole organ systems, both healthy and diseased. The principal goal of our project is the development of virtual patient simulations for medical education. In order to simulate real patients with greatest fidelity, the virtual patients are controlled by artificial intelligence. This allows students to engage in a natural language conversation with the patient to obtain relevant patient history, symptoms, etc, and then to develop relevant differential diagnoses and treatments appropriate for the simulated condition of the patients. Virtual world medical simulations enable students to rehearse professional behaviors in a risk-free environment, providing opportunities for skills practice prior to real-world patient encounters.


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    Titel :

    Development of Virtual Patient Simulations for Medical Education


    Beteiligte:

    Erscheinungsdatum :

    2009-07-19


    Anmerkungen:

    doi:10.4101/jvwr.v2i2.707
    Journal For Virtual Worlds Research; Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare ; 1941-8477



    Medientyp :

    Aufsatz (Zeitschrift)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



    Klassifikation :

    DDC:    629



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