This study delves into the author's long-standing fascination with social virtual reality and online identity, shaped by personal experiences spanning over 4000 hours in VRChat. The immersive nature of virtual reality, with its three-dimensional spaces, dynamic social interactions, and customizable avatars, captivated the author's interest in how people present themselves in these virtual worlds. By examining the relationship between online identities and self-presentation within virtual environments, this study seeks to uncover the dynamics involved in shaping digital representation. Using qualitative approaches such as semi-structured interviews and thematic analysis, the research assesses the formation of VRChat identities, with interviewees averaging 2423 hours of playtime and sharing common thought patterns regarding identity in the virtual realm. The findings highlight the complex process of VRChat identity formation influenced by factors such as the Proteus effect, avatar embodiment and customization, and the presence of mirrors, both literal and metaphorical. This research provides valuable insights for developers, deepening their understanding of the effects their games and virtual environments have on individuals and enabling them to create more impactful and user-centered experiences.
Online identity in VRChat
01.01.2023
URN:NBN:fi:amk-2023113033012
Hochschulschrift
Elektronische Ressource
Englisch
DDC: | 629 |
Video-Based Online Face Recognition Using Identity Surfaces
British Library Conference Proceedings | 2001
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