This thesis aims to identify the principles of good in-game character animation and examines different approaches to creating 2d animation. Traditional animation principles, such as timing and spacing, apply to in-game animation as they do to film animation. However, due to restrictions set by the technical and interactive elements of video games, additional challenges are faced in creating animations that both support gameplay and are visually engaging. Appealing character animation is particularly important in the fighting game genre. Early fighting games from the beginning of the 1990s used low resolution bitmap graphics with low frame counts for animation, but nowadays the standards for graphics and animation in games are high. In recent years, many game developers have shifted to using 3d graphics in place of 2d graphics, due to the more adaptive nature of 3d animation. However, there is still demand for the unique aesthetic of hand-drawn 2d, which cannot be fully replaced by 3d techniques. To make the creation process of 2d animation more efficient, supporting techniques such as tracing animation from 3d models have been employed. As the practical part of the thesis character animations suitable for a high-definition 2d fighting game were created. To assist in the creation of 2d animation, 3d animations were used as reference. While using 3d reference is beneficial especially for less experienced animators, it was discovered that relying too heavily on 3d may compromise the quality of the final 2d animation. The assistance of 3d tools cannot substitute good 2d fundamentals. ; Tämä opinnäytetyö pyrkii erittelemään hyvän pelihahmoanimaation periaatteita ja tarkastelee eri lähestymistapoja 2d-animaation luomiseen. Perinteisen animaation periaatteet, kuten ajoitus ja liikkeen välistys, pätevät pelianimaatiossa samalla tavalla kuin elokuva-animaatiossakin. Pelien tekniset rajoitukset ja interaktiivisuus asettavat kuiten-kin lisähaasteita animaatioiden toteuttamiseen tavalla, joka sekä tukee pelimekaniikkaa että ...


    Zugriff

    Download


    Exportieren, teilen und zitieren



    Titel :

    Animation of a High-Definition 2d Fighting Game Character



    Erscheinungsdatum :

    2013-01-01


    Anmerkungen:

    10024/1977


    Medientyp :

    Hochschulschrift


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



    Klassifikation :

    DDC:    629