Background: Our aim was to study the effects of visual feedback cues, responding dynamically to patient’s self-motion and provided through a portable seethrough virtual reality apparatus, on the walking abilities of patients with Parkinson’s disease.Methods: Twenty patients participated. On-line and residual effects on walking speed and stride length were measured.Results: Attaching the visual feedback device to the patient with the display turned off showed a negligible effect of about 2%. With the display turned on, 56% of the patients improved either their walking speed, or their stride length, or both, by over 20%. After device removal, and waiting for 15 minutes, the patients were instructed to walk again: 68% of the patients showed over 20% improvement in either walking speed or stride length or both. One week after participating in the first test, 36% of the patients showed over 20% improvement in baseline performance with respect to the previous test. Some of the patients reported that they still walked on the tiles in their minds.Discussion: Improvements in walking abilities were measured in patients with Parkinson’s disease using virtual reality visual feedback cues. Residual effects suggest the examination of this approach in a comprehensive therapy program.
Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson’s Disease
doi:10.5334/tohm.192
Tremor and Other Hyperkinetic Movements; Vol 4 (2014); 225 ; 2160-8288
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
DDC: | 629 |
Quantitative and qualitative gait assessments in Parkinson's disease patients
BASE | 2014
|Streaming Gait Assessment for Parkinson's Disease
TIBKAT | 2020
|BASE | 2018
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