Virtual reality (VR) technologies can support the planning and implementation of new workstations in various industry sectors, including in automotive assembly. Starting in the early planning stages, VR can help in identifying potential problems of new design ideas, e.g. through ergonomics analyses. Designers can then quickly change the virtual representations of new workstations to test solutions for the emerging difficulties. For this purpose, the actions and motions of prospective workers can be captured while they perform the work tasks in VR. The information can also be used as input for digital human modelling (DHM) tools, to instruct biomechanical human models. The DHM tools can then construct families of manikins that differ on anthropometric characteristics, like height, to simulate work processes. This paper addresses both existing technologies for gathering data on human actions and motions during VR usage and ways in which these data can be used to assist in designing new workstations. Here, a novel approach to translate a VR user’s actions into instructions for DHM tools through an event-based instruction sampling method is presented. Further, the challenges for utilizing VR are discussed through an industrial use case of the manual assembly of flexible cables in an automotive context. ; CC BY-NC 4.0 Funder: Knowledge Foundation and the INFINIT research environment (KKS Dnr. 20180167). This work has been made possible with support from the Swedish Governmental Agency for Innovation Systems (VINNOVA) within the VIVA and SUMMIT projects, and the Knowledge Foundation within the Synergy Virtual Ergonomics (SVE) project, and the Eurostar project ED-VIMA (E!113330) supported by VINNOVA under the grant number (2019-03534), as well as by the participating organizations. It is also part of the Sustainable Production Initiative and the Production Area of Advance at Chalmers University of Technology. This support is gratefully acknowledged. ; Synergy Virtual Ergonomics project (SVE) ; ViVA ; SUMMIT ; ED-VIMA


    Zugriff

    Download


    Exportieren, teilen und zitieren



    Titel :

    The Use and Usage of Virtual Reality Technologies in Planning and Implementing New Workstations


    Beteiligte:
    Reinhard, René (Autor:in) / Mårdberg, Peter (Autor:in) / García Rivera, Francisco (Autor:in) / Forsberg, Tobias (Autor:in) / Berce, Anton (Autor:in) / Mingji, Fang (Autor:in) / Högberg, Dan (Autor:in)

    Erscheinungsdatum :

    2020-01-01



    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



    Klassifikation :

    DDC:    629



    Using Virtual Reality and Smart Textiles to Assess the Design of Workstations

    Garcia Rivera, Francisco / Brolin, Erik / Syberfeldt, Anna et al. | BASE | 2020

    Freier Zugriff


    Modifying virtual reality boundaries based on usage

    BAILEY MATTHEW / DANIEL ANDREW / JONES PHILIP et al. | Europäisches Patentamt | 2020

    Freier Zugriff

    Method for implementing virtual reality roaming path control

    ZHENG WEI | Europäisches Patentamt | 2021

    Freier Zugriff

    TECHNOLOGIES FOR MOTION-COMPENSATED VIRTUAL REALITY

    ANDERSON GLEN J / BECKWITH RICHARD T / AGRAWAL ANKUR et al. | Europäisches Patentamt | 2023

    Freier Zugriff