This thesis deals with the use of Disney's twelve animation principles in relation to Motion Capture. The purpose of the work was to investigate whether animation principles can be applied to finished motion capture animations to surpass the limitations of motion capture by using animation layers, where each added layer is a new principle. To investigate this, motion capture data was retrieved with various movements from Mixamo, which was then imported into Maya where various animation principles were applied with the help of Maya animation layers. The result of this research will answer the following… Is it possible to surpass the limitations of motion capture by layering disney's animation principles on motion captured animations in Maya with the use of animation layers?
Layering animation principles on motion capture data : Surpass the limitations of motion capture ; Applicera animations principer på motion capture data : Passera begränsningarna med motion capture
2019-01-01
Hochschulschrift
Elektronische Ressource
Englisch
DDC: | 629 |
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