The main goal of the Bachelor thesis was to create a game using „Unity“ engine which model would be based on part of Vilnius University Botanical Garden located at Kairėnai st. 43. Built system should then be implemented on „WebGL“ platform. To accomplish this goal, operating principles of „Unity“ and „WebGL“ platforms have been analyzed, as well as other similar systems that were made using these platforms. The end result is a fully functioning 3D virtual tour of VU Botanical Garden that was created to help model surroundings of the garden in „Unity“ engine more accurately. Also, using „Unity“ tool items collection function in the game has been implemented and the whole system has been uploaded to a created website. 3D virtual tour shows how Botanical Garden looked like in autumn of 2016, whereas the game of this garden attracts and invites visitors to see the garden in real life.


    Zugriff

    Download


    Exportieren, teilen und zitieren



    Titel :

    3D interaktyvios technologijos: virtualus turas, Unity ir WebGL platformos ; 3D interactive technologies: virtual tour, unity and webgl platforms



    Erscheinungsdatum :

    2017-01-23


    Medientyp :

    Hochschulschrift


    Format :

    Elektronische Ressource


    Sprache :

    Lithuanian , Englisch


    Klassifikation :

    DDC:    629 / 710