The aim of this thesis is to understand how Virtual Reality works, what are its weaknesses and how to improve on them. It also tries to make use of Virtual Reality for architects. In this thesis, problems and limitations of Virtual Reality are discussed, how Virtual Reality can be used for architecture, how realistic graphics can be made and how Unreal Engine 4, a game development engine, can be used as a creation tool. As a result, an application was made to be used with both a Virtual Reality kit and with regular PC with keyboard and mouse. This application is a virtual tour of an apartment where furniture can be moved around, and their materials can be changed in real-time.


    Zugriff

    Download


    Exportieren, teilen und zitieren



    Titel :

    Developing a Virtual Reality Application for Realistic Architectural Visualizations


    Beteiligte:
    Yazgan, Soyhan (Autor:in)

    Erscheinungsdatum :

    2020-01-01


    Medientyp :

    Sonstige


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



    Klassifikation :

    DDC:    629



    Mixed Reality Wind Tunnel Visualizations

    Schrass, Jacob / Cate, Jesse / Dean, James et al. | AIAA | 2022


    Developing a Virtual Reality Application in Unity

    Ahola, Simo | BASE | 2019

    Freier Zugriff

    Synthesis and Transmission of Realistic Sensation Using Virtual Reality Technology

    Hiiroses, M. / Sato, S. / Yokoyama, K. et al. | British Library Online Contents | 1997


    Advanced Gaze Visualizations for Three-dimensional Virtual Environments

    Stellmach, Sophie / Nacke, Lennart / Dachselt, Raimund | BASE | 2010

    Freier Zugriff