This paper presents two tools developed to facilitate the use and automate the process of using Virtual Worlds for educational purposes. The first tool has been developed to automatically create the classroom space, usually called region in the virtual world, which means, a region in the virtual world used to develop educational activities between professors, students and interactive objects. The second tool helps the process of creating 3D interactive objects in a virtual world. With these tools educators will be able to produce 3D interactive learning objects and use them in virtual classrooms improving the quality and appeal, for students, of their classes. © 2011 IEEE.
Using virtual worlds in distance learning environments
01.12.2011
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
Virtual Classroom , 3D objects , Interactive learning , Interactive objects , Distance learning environment , Educational activities , Virtual reality , 3D object , Computer aided instruction , Three dimensional , distance learning electronic learning , Students , virtual worlds , Interactive computer graphics , Teaching , E-learning
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