Regarding the traditional lane-changing decision theory around the vehicle’s intention to change lanes, less consideration of the behavioral interactions between vehicles, and the personalized driving preferences of different drivers, this paper proposes a dynamic game for a lane-changing decision-making method that considers human-like driving preferences. First, to match the multiperformance evaluation requirements in the lane-changing process of intelligent vehicles, a cost function including driving space, traffic efficiency, and driving comfort is constructed. Second, the analytic hierarchy process (AHP) and criteria importance through intercriteria correlation (CRITIC) methods are used to conduct subjective and objective analyses on the next generation simulation (NGSIM) traffic data set to obtain the weight coefficients of multiple performance indicators of human-like driving preferences. The effects of different driving behaviors on lane-changing intentions and performance indexes are also studied. Finally, fuzzy control theory and intelligent driver model (IDM) are used to predict the driving behavior of interacting vehicles in the target lane, and the master-slave dynamic game theory and the particle swarm optimization algorithm are used to realize the behavioral interaction between the main vehicle and surrounding vehicles and to make the optimal lane-changing decisions. The research results show that the dynamic game lane-changing decision-making method of intelligent vehicles as proposed in this paper, which considers human-like driving preferences, can effectively meet the personalized requirements of different driving behaviors on driving space and traffic efficiency in the process of lane changing and improve the safety of intelligent vehicle lane-changing driving.

    The lane change behavior strategy of intelligent vehicle is an important component of intelligent driving technology. Accurately identifying the driving style and uncertainty factors of surrounding vehicles and making corresponding lane-change decisions to ensure the driving safety of drivers are of great significance. Based on this, this paper proposes a dynamic game lane-change decision method considering human-like driving preferences. First, the lane-changing vehicle decision model is constructed from driving space, driving efficiency, and driving comfort. Second, through the analytic hierarchy process-criteria importance through intercriteria correlation (AHP-CRITIC) method, the weight of multiple performance indicators of human-like driving preferences is obtained from the three dimensions of indicator importance, indicator conflict, and data volatility from subjective and objective perspectives. Finally, based on fuzzy theory, the vehicle driving feature coefficient is obtained by taking the headway, speed coefficient, and acceleration and deceleration speed as the output. The behavior of the surrounding vehicles is predicted by the vehicle driving feature coefficient and intelligent driver model (IDM), and the lane-change decision is optimized by the prediction information of the surrounding vehicles, and the lane-change decision information is finally output. The lane-change decision method proposed in this paper considering human-like driving preferences can help intelligent vehicles realize multiperformance index evaluation demand analysis and lane-change interaction behavior research.


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    Titel :

    Dynamic Gaming Lane-Changing Decision-Making for Intelligent Vehicles Considering Humanlike Driving Preferences


    Weitere Titelangaben:

    J. Transp. Eng., Part A: Systems


    Beteiligte:
    Yin, Chunfang (Autor:in) / Yue, Haibo (Autor:in) / Shi, Dehua (Autor:in) / Wang, Shaohua (Autor:in)


    Erscheinungsdatum :

    01.01.2025




    Medientyp :

    Aufsatz (Zeitschrift)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch





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