This paper discusses a three-player conflict in which a missile intercepts a target while avoiding a defender launched by the target, all having bounded controls. Unlike linearized kinematics, the present approach adopts full three-dimensional vector kinematics suitable for an exoatmospheric engagement. In particular, time to go is calculated using a recently developed, game theoretic nonlinear feedback equation, leading to a guaranteed miss strategy and to simple sufficient conditions for the missile to intercept the target while avoiding the defender.


    Zugriff

    Zugriff prüfen

    Verfügbarkeit in meiner Bibliothek prüfen

    Bestellung bei Subito €


    Exportieren, teilen und zitieren



    Titel :

    Vector Guidance Approach to Three-Player Conflict in Exoatmospheric Interception


    Beteiligte:
    Rubinsky, Sergey (Autor:in) / Gutman, Shaul (Autor:in)

    Erschienen in:

    Erscheinungsdatum :

    2015-03-17


    Format / Umfang :

    17 pages




    Medientyp :

    Aufsatz (Zeitschrift)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch