The Dynamic Ground Target Simulation (DGTS) system is a discrete event simulation system designed to allow detailed battlefield activity scenarios to be generated with a reasonable amount of time and effort for the purpose of testing military command and control systems. Models representing battlefield entities and events are constructed using a Pascal-based simulation language. These are combined with data describing a specific military force and the cartographic features of the battlefield, and with a set of orders describing the initial conditions and important events of the scenario. Scenario outputs can either be sent directly to concurrently executing processes for immediate use, or can be archived and played back at a later time. Scenarios can be modified interactively as they are generated, based either on messages received from other processes or on commands entered through a color graphics terminal, on which the scenario is dynamically displayed. Scenarios involving several thousand entities, such as individual vehicles, radios, and radars, uptdated once per second, have been generated.
A detailed interactive simulation system for developing command and control systems
Ein dialogorientiertes Simulationssystem zur Untersuchung militaerischer Kommando- und Steuerfunktionen
1983
21 Seiten, 6 Bilder, 10 Quellen
Conference paper
English
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