An adaptive, competence based, approach to serious games sequencing in technology enhanced learning
BRAIN Journal - The State Chart Mataphor for the Design of Collaborative Virtual Environments
VR Educator: A Virtual Reality based Educational Application
Guidelines for using Game Technology as Educational Tools
Health e-learning using virtual-reality technology in Algerian universities
MASS EFFECT: GAME TECHNOLOGY IN EDUCATIONAL CONTEXTS
Using cloud computing and mobile devices to facilitate students' learning through e-learning games