1–7 von 7 Ergebnissen
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    Advantages of Eye-Gaze over Head-Gaze-Based Selection in Virtual and Augmented Reality under Varying Field of Views

    Freier Zugriff
    Blattgerste, Jonas / Renner, Patrick / Pfeiffer, Thies | BASE | 2018
    Verlag: ACM , PUB - Publications at Bielefeld University

    Behavior Analysis of Human Locomotion in Real World and Virtual Reality for Manufacturing Industry

    Freier Zugriff
    Agethen, Philipp / Subramanian Sekar, Viswa / Gaisbauer, Felix et al. | BASE | 2018
    Verlag: ACM , PUB - Publications at Bielefeld University

    Realizing a Low-latency Virtual Reality Environment for Motor Learning

    Freier Zugriff
    Waltemate, Thomas / Hülsmann, Felix / Pfeiffer, Thies et al. | BASE | 2015
    Verlag: ACM , PUB - Publications at Bielefeld University

    EyeSee3D: a low-cost approach for analysing mobile 3D eye tracking data using augmented reality technology

    Freier Zugriff
    Pfeiffer, Thies / Renner, Patrick | BASE | 2014
    Verlag: ACM , PUB - Publications at Bielefeld University

    Facilitating HRI by Mixed Reality Techniques

    Freier Zugriff
    Renner, Patrick / Lier, Florian / Friese, Felix et al. | BASE | 2018
    Verlag: ACM/IEEE , PUB - Publications at Bielefeld University

    EyeSee3D 2.0: Model-based Real-time Analysis of Mobile Eye-Tracking in Static and Dynamic Three-Dimensional Scenes

    Freier Zugriff
    Pfeiffer, Thies / Renner, Patrick / Pfeiffer-Leßmann, Nadine | BASE | 2016
    Verlag: ACM Press , PUB - Publications at Bielefeld University

    Model-based Real-time Visualization of Realistic Three-Dimensional Heat Maps for Mobile Eye Tracking and Eye Tracking in Virtual Reality

    Freier Zugriff
    Pfeiffer, Thies / Memili, Cem | BASE | 2016
    Verlag: ACM Press , PUB - Publications at Bielefeld University