1–20 von 38 Ergebnissen
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    Universal Design for Virtual Worlds

    Freier Zugriff
    Krueger, Alice / Ludwig, Ann / Ludwig, David | BASE | 2009

    Robots as Companions: What can we Learn from Servants and Companions in Literature, Theater, and Film?

    Freier Zugriff
    Trappl, Robert / Krajewski, Markus / Ruttkay, Zsófia et al. | BASE | 2017

      Robots as Companions: What can we Learn from Servants and Companions in Literature, Theater, and Film?

      Freier Zugriff
      Trappl, Robert / Krajewski, Markus / Ruttkay, Zsófia et al. | BASE | 2017

    PENGEMBANGAN GAME 3D “EVERPLANE” DENGAN LEAP MOTION

    Freier Zugriff
    Isnanto, Galang Ihsan / Gunanto, Samuel Gandang / Atmani, Agnes Karina Pritha | BASE | 2019

    PEMANFAATAN VIRTUAL REALITY PADA PERANCANGAN GAME FRUIT SLASH BERBASIS ANDROID MENGGUNAKAN UNITY 3D

    Freier Zugriff
    Putra, Rangga Septyan / Utami, Dwi Yuni | BASE | 2018

    Neural Auto-Curricula in Two-Player Zero-Sum Games

    Freier Zugriff
    Feng, X / Slumbers, O / Wan, Z et al. | BASE | 2021

    Memories of the Moon-Age

    Feireiss, Lukas | SLUB | 2015

    Inlevelse och interaktion i virtuella verkligheter

    Freier Zugriff
    Elebrink, Björn | BASE | 2014

    Implementation and Impact of Virtual Reality on Survival Horror Games

    Freier Zugriff
    Armanto, Hendrawan / Anthony, Gregorian / Pickerling, Pickerling | BASE | 2021

    Image preprocessing for artistic robotic painting

    Freier Zugriff
    Karimov A. / Kopets E. / Kolev G. et al. | BASE | 2021