Visual Simulation of Chemical Gardens
Video-based Nonphotorealistic and Expressive Illustration of Motion
Using Multiple Cues for Hand Tracking and Model Refinement
Toward Gesture-Based Behavior Authoring
Total Least Squares Fitting of Point Sets in m-D
Topology cuts: A novel min-cut/max-flow algorithm for topology preserving segmentation in N-D images
Synthesizing Speech Animation By Learning Compact Speech Co-Articulation Models
Surface Reconstruction Using Oriented Charges
Spatial Partitioning of Geometry Images Using Locality Masks
Simulation of Large Crowds in Emergency Situations Including Gaseous Phenomena
Scene Independent Real-Time Indirect Illumination
Rendering Anti-Aliased Line Segments
Real-Time Geometric Motion Blur for a Deforming Polygonal Mesh
Rational Bezier Patch Differentiation using the Rational Forward Difference Operator
Ontology-based Crowd Simulation for Normal Life Situations
On-line Adapted Transition between Locomotion and Jump